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Open Wonderland Developer Meeting 2010.04.07
Today I attended the Open Wonderland Developer Meeting. The topic was a walkthrough of the MTGame code.
http://blogs.openwonderland.org/2010/04/07/wonderland-wednesday-mtgame-walkthrough/
I took a few notes for myself although there were some issues getting in initially and then I had to leave before the meeting completed.
Read the MTGame manual for background.
Originally Wonderland was based on Java3D. Then it moved to jME and, and needed thread-safety in that, that we had in Java3D. MTGame divides graphics processing up into tasks that dont require jME (can be done on update threads with single commit thread) and tasks that do.
Looked at classes WorldManager (is client code), AWTInputManager, RenderManager.
Then I had to leave. :-)
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